I've been thinking about how to create a climate that is conducive to produsage in my organization. One of the deal breakers that I feel exists where I work has to do with the competition between employees. Keeping in mind that produsage requires individuals to be willing to give up their property and creations for others to use and build upon, a significant hurdle is immediately encountered when individuals think that in sharing their products, another person could potentially take credit for the eventual outcome. Consequently, everyone keeps their cards close to their chest and no flourishing community of collaboration is established. I've been looking for resources to understand how to reduce this kind of destructive competitiveness in the workplace. Here's one such website: https://due.com/blog/how-do-you-manage-the-increasing-competitiveness-of-your-workplace/
I've been trying to think about the produsage topic and it seems to me that I have come to a bit of a ID's block. I think one thing that I am worried about is that I might be biting off more than I could chew - and in doing so, unnecessarily increase my workload in a period where all the major assignments of my other modules are beginning to pile up. Regardless, my extreme idea for now is as such. Concept: Using role-playing games that focus on ethical and moral dilemmas to facilitate discussions on morality among military officers. Medium: The role-playing game can be developed on a various levels - technically it should be written from the Second-person perspective, for example " You see a child clutching a hand-grenade, trembling, walking ever so slowly towards you" . I would imagine that based on the time I have, I would scale the quality of the development from Microsoft Powerpoint being the lowest, to a game engine like a visual novel maker. (I am current...
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